Capture Zones
Eight places on the map. Each one opens for 30 minutes a day. Hold it, and your nation is paid every day it stays yours.
Last updated: 2026-09-20 4:32 PM EST.
Zones
One zone open at a time, 30 minutes a day. All times UTC. Sea zones are reached by ship. Opens in counts down to the next window on your own clock, so you do not have to work the time difference out: open now means it is live this minute.
| Zone | Open (UTC) | Opens in | Rewards |
|---|---|---|---|
| Blazewater Bay (Sea) | 00:00 – 00:30 | — | 3× Silver Stags a day 4× Blaze Rod 6× Gold Ingot 4× Fire Charge 2× Dragonwine |
| Lannisport Isle (Land) | 03:00 – 03:30 | — | 2× Silver Stags a day 6× Gold Ingot 4× Leather 2× Vintage Arbor Gold |
| Ironman's Bay (Sea) | 06:00 – 06:30 | — | 2× Silver Stags a day 16× Iron Ingot 4× Obsidian 2× The Grey King's Catch |
| Vale Peaks (Land) | 09:00 – 09:30 | — | 3× Silver Stags a day 10× Iron Ingot 1× Diamond 2× The Azure Emperor's Cloud-Wine |
| The Bite (Sea) | 12:00 – 12:30 | — | 4× Silver Stags a day 2× Nautilus Shell 4× Sea Lantern 2× The Merling King's Cup |
| Dorne (Land) | 15:00 – 15:30 | — | 5× Silver Stags a day 6× Gold Ingot 6× Leather 1× Diamond 3× Dornish Strongwine |
| Narrow Sea (Sea) | 18:00 – 18:30 | — | 4× Silver Stags a day 6× Gold Ingot 1× Diamond 2× Perfumed Lysene Sweetwine |
| The Wall (Land) | 21:00 – 21:30 | — | 5× Silver Stags a day 2× Diamond 1× Ancient Debris 12× Iron Ingot 3× Umber's Last Hearth Ale |
A capture must start inside the window. One that starts at the last minute runs to the end.
How a capture works
- Walk in during the window and the capture starts by itself. No command.
- You need a nation. Zones are held by nations, not towns.
- While an enemy stands in the zone too, the clock runs backwards. Clear them out or lose your progress.
- No claiming, no
/home, no teleporting in or out. Bays are reached by ship only. - A 48-block ring around every zone cannot be claimed.
| Command | What it does |
|---|---|
/cap list | All zones and who holds them. |
/cap info <zone> | One zone: holder, timer, rewards. |
/cap showzone <zone|all> | Draw the zone edge. |
/cap stats | Your record. |
Loot
- Silver Stags go to the holding nation's bank every day it holds the zone.
- Items and brews go to one player: most kills in the fight. One bundle per capture.
Every zone is worth the same. Fewer Silver Stags, more items.
Discord
The combat channel posts when a zone opens, when a capture starts, when it is taken, what was paid, and every kill inside a zone.