War

Optional. Your town is safe until your mayor says otherwise.

Last updated: 2026-09-11 7:31 PM EST.

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Every town starts peaceful. A peaceful town cannot be attacked. Peaceful towns cannot hold military ranks or move their homeblock. A nation capital can be peaceful too.

CommandWhat it does
/sw town togglepeacefulMayor. Leave or return to peace. Takes 7 days both ways. A town under a week old changes at once.
/n rank add <player> privateKing. Nation rank, private up to general.
/t rank add <player> guardMayor. Town guard rank.
/sw nextsessionWhen the next battle session starts.
/sw spawn <town>Go to your side's commander during a session.

No military rank means you cannot take part at all. Only a king or general can start a siege, surrender, or take a beaten town.

A siege

  1. Declare. Thursdays only. The king or general plants a coloured banner in the wild at the town's edge. Free. One attack per nation at a time.
  2. Fight. 7 sessions of 1 hour over the weekend. Nothing happens between them.
  3. Score. Stand near the banner 7 minutes to take it, then score every minute you hold it. Killing ranked enemies scores too.
  4. End. After session 7, more points wins. Either side can end early with a plain white banner outside the town: attacker gives up, or defender surrenders. Surrender is often the smart move.

After

A war can never

The only damage is dug-up ground outside the walls. Obsidian, ice, lava, water, TNT, explosives and trap blocks are refused in a war zone.