NPCs

Characters your town creates, standing on its own claimed land.

Last updated: 2026-09-07 1:55 PM EST.

An NPC is a permanent character that stands wherever you position it. It wears a real player's skin, it turns to face you, and it delivers one line of dialogue when you right click it. One command creates it, and armour, a coloured outline, a size and a pose follow afterwards.

What you need

You need a town, because an NPC may only occupy land your town has claimed. Only the mayor and town officers may position or alter one.

The allowance belongs to the town: ten NPCs for each resident. Recruiting another resident raises that number permanently, somebody leaving lowers it, and removing an NPC immediately restores its allowance.

Any resident may run /npc list and /npc info, but every command applies to your own town only, so nobody can read, move or visit another town's NPCs.

Create one

Stand where it should appear, then type /npc create Podrick. That single word becomes three things at once: its identity in later commands, the name above its head, and its skin.

Then give it a line of dialogue:

/npc prompt Podrick Welcome to my shop, traveller.

Dress it

Hold an item and type /npc equip Podrick chest. The NPC receives a copy, your original item remains in your hand, and an empty hand clears that slot.

The copy carries everything the original did, so armour trims and enchantments survive. A banner in the head slot becomes a banner hat, which is the simplest method of dressing a guard in your town's colours.

Where it looks

/npc look Podrick follow turns it toward whoever approaches. random allows it to glance around independently, and spin rotates it slowly on the spot.

fixed is the precise option. Stand exactly where you want the NPC to stare, then type /npc look Podrick fixed. It measures the angle to your eyes and maintains it, so a guard can watch a doorway, a counter or the road into your town.

Show it off

/npc publish Podrick announces the NPC to Discord as a parchment card, which any resident may do. The card draws the whole character in its armour and prints its name, its town and the words it speaks.

When one disappears

An NPC belongs to the town, never to the player who placed it. Three consequences follow, and only the first is deliberate:

Leaving the town removes nothing: the NPCs you created remain, and the town maintains them. Renaming it changes nothing either.

Every command

Each command names the NPC first, and Tab completes them.

CommandResult
/npc create <name>Places an NPC wearing that player's name and skin.
/npc listLists your town's NPCs.
/npc infoShows everything about one.
/npc prompt <words>Sets what it says. clear silences it.
/npc name <new name>Changes the name above its head.
/npc skin <player>Copies another player's skin.
/npc equip <slot>Wears what you hold. Slots: hand, offhand, head, chest, legs, feet.
/npc look <mode>follow, fixed, random or spin.
/npc glow <colour>Draws a coloured outline. off removes it.
/npc colour <colour>Colours the name above its head. default restores it.
/npc scale <size>0.85 to 1.15. Normal is 1.
/npc pose <pose>standing, sneaking, sitting, sleeping or swimming.
/npc invisible onHides the body. The armour still shows.
/npc burning onWraps it in harmless flames.
/npc moveMoves it to where you stand.
/npc tpTeleports you to it.
/npc publishPosts it to Discord as a parchment card.
/npc removeRemoves it permanently.