NPCs
Characters your town creates, standing on its own claimed land.
Last updated: 2026-09-07 1:55 PM EST.
An NPC is a permanent character that stands wherever you position it. It wears a real player's skin, it turns to face you, and it delivers one line of dialogue when you right click it. One command creates it, and armour, a coloured outline, a size and a pose follow afterwards.
What you need
You need a town, because an NPC may only occupy land your town has claimed. Only the mayor and town officers may position or alter one.
The allowance belongs to the town: ten NPCs for each resident. Recruiting another resident raises that number permanently, somebody leaving lowers it, and removing an NPC immediately restores its allowance.
Any resident may run /npc list and /npc info, but
every command applies to your own town only, so nobody can read, move or
visit another town's NPCs.
Create one
Stand where it should appear, then type /npc create Podrick.
That single word becomes three things at once: its identity in later
commands, the name above its head, and its skin.
Then give it a line of dialogue:
/npc prompt Podrick Welcome to my shop, traveller.
Dress it
Hold an item and type /npc equip Podrick chest. The NPC
receives a copy, your original item remains in your hand, and an empty hand
clears that slot.
The copy carries everything the original did, so armour trims and
enchantments survive. A banner in the head slot becomes a banner
hat, which is the simplest method of dressing a guard in your town's
colours.
Where it looks
/npc look Podrick follow turns it toward whoever approaches.
random allows it to glance around independently, and
spin rotates it slowly on the spot.
fixed is the precise option. Stand exactly where you want the
NPC to stare, then type /npc look Podrick fixed. It measures the
angle to your eyes and maintains it, so a guard can watch a doorway, a counter
or the road into your town.
Show it off
/npc publish Podrick announces the NPC to Discord as a
parchment card, which any resident may do. The card draws the whole character
in its armour and prints its name, its town and the words it speaks.
When one disappears
An NPC belongs to the town, never to the player who placed it. Three consequences follow, and only the first is deliberate:
- Any officer may alter or remove any of the town's NPCs.
- Unclaiming that land removes the NPCs occupying it.
- Deleting the town, deliberately or through unpaid upkeep, removes them all.
Leaving the town removes nothing: the NPCs you created remain, and the town maintains them. Renaming it changes nothing either.
Every command
Each command names the NPC first, and Tab completes them.
| Command | Result |
|---|---|
/npc create <name> | Places an NPC wearing that player's name and skin. |
/npc list | Lists your town's NPCs. |
/npc info | Shows everything about one. |
/npc prompt <words> | Sets what it says. clear silences it. |
/npc name <new name> | Changes the name above its head. |
/npc skin <player> | Copies another player's skin. |
/npc equip <slot> | Wears what you hold. Slots: hand, offhand, head, chest, legs, feet. |
/npc look <mode> | follow, fixed, random or spin. |
/npc glow <colour> | Draws a coloured outline. off removes it. |
/npc colour <colour> | Colours the name above its head. default restores it. |
/npc scale <size> | 0.85 to 1.15. Normal is 1. |
/npc pose <pose> | standing, sneaking, sitting, sleeping or swimming. |
/npc invisible on | Hides the body. The armour still shows. |
/npc burning on | Wraps it in harmless flames. |
/npc move | Moves it to where you stand. |
/npc tp | Teleports you to it. |
/npc publish | Posts it to Discord as a parchment card. |
/npc remove | Removes it permanently. |